Attack, hit and reaction timing study
Combat Animation Pack
An internal combat-motion study exploring anticipation, impact, recovery and readable gameplay timing across a reusable character setup.
What this demo explores
Animation decisions that matter in production.
This is not presented as completed client work. It is a transparent independent production sample built to demonstrate motion quality, production thinking and the type of handoff I can prepare.
- Attack wind-up and release
- Hit reaction readability
- Recovery timing and loop transitions
- Consistent naming across an animation set
- Batch-production planning
Concept frames
Supporting visual study.
Your artwork, your game
Start with one paid test asset.
Send one layered asset and the desired animation list. A typical simple test starts from €350 after artwork review.
Request a test estimatePossible delivery package
- Editable Spine project
- JSON / binary export
- Texture atlas
- Preview video
- Animation and naming notes
Project inquiry
Have an asset that needs this kind of motion?
Share the artwork, animation list and runtime requirements. I will reply with a scoped next step.