Spine 2D animation for game studios

Turn finished 2D artwork into production-ready animation.

I rig and animate characters, environments and game assets in Spine — with clean editable files and exports prepared for Unity, WebGL or your custom runtime.

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Animation services

Everything needed to move from static art to game-ready motion.

Start with one paid test asset or bring me into a larger production pipeline. Your art direction stays yours.

Character Animation

Expressive idles, locomotion, combat actions and gameplay sets built around clear silhouettes and responsive timing.

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COMING SOON

Animated Backgrounds

Parallax, atmosphere and seamless environmental loops that add depth without wasting runtime budget.

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Props & UI Motion

Weapons, rewards, symbols, buttons and interactive assets polished for clarity, feedback and integration.

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Ready-made game packages

Premium slots for sale.

Production-ready concepts adapted around your requirements. Every slot is sold exclusively once and marked as “Sold” after purchase.

COMING SOONPirate Slot 5x3 slot game

Pirate Slot

Cinematic pirate-themed 5x3 video slot package.

Coming soonPirate themeCustomizable
COMING SOON

Egyptian Slot

Ancient Egypt concept currently being prepared for the catalogue.

Coming nextCustom inquiry available
COMING SOON

Vampire Slot

Dark gothic concept currently being prepared for the catalogue.

Coming nextCustom inquiry available
COMING SOON

Greek Gods Slot

Epic Olympus concept with gods and mythological symbols.

Coming soonCustom inquiry available
COMING SOON

Viking Slot

Nordic concept with runes, warriors and frozen landscapes.

Coming soonCustom inquiry available
COMING SOON

Dragon Slot

Asian fantasy concept with dragons, gold and magical symbols.

Coming soonCustom inquiry available

Low-risk first step

Start with one paid Spine animation test.

Evaluate my animation quality, communication and file structure before committing to a larger batch. A typical simple test starts from €350 after artwork review.

Ask about a paid testFinal scope depends on artwork preparation, rig complexity, animation count, Spine version and target runtime.

Typical simple test includes

  • One reviewed layered character or asset
  • A clean production-oriented Spine rig
  • Idle plus one action animation
  • One focused feedback round
  • Editable Spine project and agreed exports
  • Preview video and handoff notes

What you receive

Files your animators and developers can actually use.

Editable source

Clean Spine project with organized naming and hierarchy.

Runtime delivery

JSON or binary exports, atlas files and target-version checks.

Review previews

Videos or builds at agreed checkpoints before final delivery.

Handoff clarity

Animation lists, naming notes and practical integration context.

Independent by design

Work directly with the animator doing the work.

Aftermotion Studio is my freelance brand, not a layered agency. I handle scoping, rigging, animation, feedback and final delivery directly.

If a project is too large for one schedule, I say so before production starts.

Direct communicationOne accountable animatorFlexible production support

How production works

Clear checkpoints. No disappearing acts.

01

Share the files

Send layered artwork, an animation list, references and runtime requirements.

02

Scope the test or batch

I confirm deliverables, review points, schedule, Spine version and price with you.

03

Rig and animate

You receive previews at agreed checkpoints before final polish.

04

Review efficiently

Feedback is collected in focused rounds so production keeps moving.

05

Receive engine-ready files

I deliver the agreed source project, exports, atlas and handoff notes.

Free production resources

Useful before you outsource animation.

Practical guides for Unity handoff, optimization, budgeting and production planning.

Start a project

Send the artwork. Get a scoped plan.

Tell me what needs animation, what files are ready and where the asset needs to run. I will reply with questions, availability and a practical next step.

✓ Clear scope and next steps✓ No-pressure first reply✓ Clear deliverables before production

I usually reply within one business day. Project details are treated confidentially.