Weapons, rewards, symbols and interface motion

Props & UI Animation

I animate the smaller assets that make a game feel responsive — weapons, rewards, buttons, symbols, interactive props and interface moments.

Internal production sample

Good fit when

Best for mobile games, live-ops content, reward sequences, slot-style symbols, menus and interactive objects that need reusable motion.

What is included

  • Motion language and timing planning
  • Rigging for reusable interactive states
  • Idle, trigger, reveal and reward animations
  • Anticipation, impact and settle passes
  • Loop and transition cleanup
  • Runtime-aligned exports and naming

Typical deliverables

  • Editable Spine project
  • JSON or binary export
  • Atlas and textures
  • State / animation list
  • Preview video
  • Integration notes for triggers and loops

Production workflow

Predictable from first file to final export.

01

Review the artwork

I check layers, missing pieces, deformation risks and technical requirements.

02

Confirm scope

You and I agree the animation list, review points, Spine version, exports, timeline and price together.

03

Rig and animate

You receive focused previews while the asset moves from setup to final polish.

04

Deliver clean files

I hand over the agreed source project, runtime exports and production notes.

New production partner?

Start with one paid animation test.

A typical simple test starts from €350 after artwork review. Use it to evaluate quality, communication and file structure before scaling.

Ask about a paid test

Before I quote, send

  • Layered artwork or a preview
  • Desired animation list
  • Target engine and Spine runtime version
  • Deadline and approximate budget

FAQ

Questions before production.

Can you animate UI without Spine?

My workflow is Spine-first, but the best delivery format depends on how the asset will be used. I confirm this during scoping.

Can one rig support multiple skins?

Often yes. I can plan attachments and skins when the artwork and runtime requirements support it.

Do you animate VFX?

I can create stylized secondary motion and simple effect elements inside the agreed Spine workflow.

Can I order a batch of similar assets?

Yes. A test asset can establish the motion language before scaling to a larger batch.

Project inquiry

Let me review the asset and scope the next step.

Share the files, animation list and target runtime. I usually reply within one business day.

I usually reply within one business day. Project details are treated confidentially.