Custom rigging around your artwork
Spine Character Animation
Character Animation
We rig and animate your existing 2D characters in Spine while preserving the original art direction, silhouette and personality.
What you get
From clean idle loops to combat sets and cinematic moments, each animation is built around the way your game actually needs to use the character.
Idle, walk, run, attack, hit and death sets
Transitions, loops and event-ready timelines
Optimized Spine files and clean export structure
Process
A clear pipeline from art to finished motion
01 — Asset review
We inspect layers, pivots, hidden areas and deformation needs before rigging starts.
02 — Rig & controls
We build bones, meshes, constraints and reusable controls around the supplied art.
03 — Animation pass
Motion is produced in clear passes so timing, weight and readability can be reviewed quickly.
04 — Delivery
You receive organized Spine files, exports and naming that fit your integration pipeline.
Delivery
Organized files built for a real production pipeline
- Spine project files
- Atlas / texture export setup
- Named animation list
- Loop and transition variants
- Revision-ready organized source
Already have the art?
Let’s give it motion.
Send us the assets, references and what the animation needs to do. We’ll come back with a clear plan.
Contact Us