Spine Character Animation

Character Animation

We rig and animate your existing 2D characters in Spine while preserving the original art direction, silhouette and personality.

What you get

From clean idle loops to combat sets and cinematic moments, each animation is built around the way your game actually needs to use the character.

01

Custom rigging around your artwork

02

Idle, walk, run, attack, hit and death sets

03

Transitions, loops and event-ready timelines

04

Optimized Spine files and clean export structure

Process

A clear pipeline from art to finished motion

01 — Asset review

We inspect layers, pivots, hidden areas and deformation needs before rigging starts.

02 — Rig & controls

We build bones, meshes, constraints and reusable controls around the supplied art.

03 — Animation pass

Motion is produced in clear passes so timing, weight and readability can be reviewed quickly.

04 — Delivery

You receive organized Spine files, exports and naming that fit your integration pipeline.

Delivery

Organized files built for a real production pipeline

  • Spine project files
  • Atlas / texture export setup
  • Named animation list
  • Loop and transition variants
  • Revision-ready organized source

Already have the art?

Let’s give it motion.

Send us the assets, references and what the animation needs to do. We’ll come back with a clear plan.

Contact Us