Weapons and collectible items
Spine Props & Game Assets
Props Animation
We animate weapons, symbols, UI objects, interactive props and effects-driven assets so they feel responsive and production-ready.
What you get
Small assets often carry a huge amount of game feel. We focus on timing, impact, readability and reusable setups that integrate cleanly.
Game symbols and win-state motion
UI objects and interactive assets
Reusable effects-driven animation setups
Process
A clear pipeline from art to finished motion
01 — Use-case mapping
We define where, when and how the prop appears so the motion supports the actual interaction.
02 — Rig strategy
The asset is prepared for clean pivots, deformation, swaps and reusable behavior.
03 — Motion & effects
Animation timing is tuned for impact, clarity and repeatable in-game use.
04 — Clean handoff
Files are organized around naming, states and exports that developers can integrate quickly.
Delivery
Organized files built for a real production pipeline
- Spine source files
- Named states and animation list
- Loop / trigger variants
- Reusable rig setups
- Export-ready organization
Already have the art?
Let’s give it motion.
Send us the assets, references and what the animation needs to do. We’ll come back with a clear plan.
Contact Us